The advantage of close attack is very big. Therefore, Seven should do more close attacks when attacking. Because Seven can't hit the opponent, the opponent can in turn use a stratagem to suppress the match. So this has seriously affected Seven's attacking rhythm in the face of opponents who can attack from a distance. Of course, the speed of Severn is an out-and-out fact, but one of the biggest drawbacks of Severn is that the offensive distance is relatively short (commonly known as short arms). The speed of down and down is also very fast, but because they only attack once, these two skills are more inclined to take a sneak attack at the right time and are not used as the main attack skills. Ordinary □ can well suppress the defensive counterattack of NPC. □ Derivative skills: The general offensive methods of Saiwen are basically high-speed suppression, fast punching in front □, five consecutive punches in normal □, and various fist skills such as forward □ and back □ can be well explained. It is similar in type to Zofi, and it is easier for a novice to use it for the first time. In the Ultraman Fighting Evolution 3pc version, Ultraman is a very typical high-speed, high-attack but poorly defensive character. Ultraman Fighting Evolution 3 game introduction and experience
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